Three folks herein, (their names all obscured)
give you some letters, but not a full word.
Once all their acronyms in order are taken
your spy game starts (not stirred - shaken).

To solve all the puzzles you'll need a sharp mind,
a computer, perhaps, and not too much time.
Your journey might take you downtown, or to Rice,
or to an office in Cox (on just one roll of the dyce).

That's two names down so you'd better get started.
Remember - there's loot on this path that we've charted.
A reward will be yours, if your number is called.
Now the game is afoot (as Sherlock's dad scrawled).

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